When it comes to AAA titles that release simultaneously on both consoles and PC, the latter often times gets shafted simply because the game needs to be able to run just as well on the lowest-common denominator, or in this case, a 6 year old console, as it does on the most bleeding-edge PC. In recent years, however, publishers have started to see the value in crafting the PC builds of their games separately from its console-destined counterpart. This way, those chosen few are able to get the most out of their rocket-ship grade hardware.
Ubisoft's upcoming Ghost Recon: Breakpoint appears to be the latest example of this trend, as the PC version will be receiving all manner of customizable settings and tweak-able options to allow players to fine-tune their experience. Perhaps it shouldn't come as a surprise that Ubisoft is playing favorites when you consider that just recently the publisher admitted that most of their profits come from the platform.
While my PC is definitely of the lower end variety and certainly won't be benefitting from 4k ray-tracing or the like, it's still encouraging to see such care and attention going into making sure that players who have powerful enough hardware get the immersive, eye-bleeding experience they deserve.